Overview:
Armor Trims are currently cosmetic only. This suggestion adds very small, optional gameplay bonuses tied to trim materials, designed to stay weaker than enchantments and avoid power creep.
1. Armor Bonus (Early & Mid Game)
- If a trim is made from a stronger material than the base armor, it grants:
+0.25 armor per trimmed piece
Maximum +1 armor for a full set
- The bonus is fixed, regardless of how much stronger the trim material is.
- Diamond and Netherite armor do not receive armor value bonuses.
2. Durability Bonus (Tier-Based)
Armor trims increase durability based on material tier difference.
- +2% durability per tier difference
- Material order:
Leather → Chain → Iron → Diamond → Netherite
- Examples:
Leather + Diamond Trim → +6%
Iron + Netherite Trim → +4%
Diamond + Netherite Trim → +2%
- Stacks with Unbreaking
- Suggested soft cap: ~10%
3. Netherite Trim: Knockback Resistance
- Grants a very small knockback resistance bonus per piece
- Always weaker than Netherite armor’s base knockback resistance
- Minimal effect on explosion knockback
4. Gold Trim: Piglin Neutrality
- Wearing at least one Gold Trim prevents Piglins from becoming hostile
- Functions the same as wearing gold armor
- No additional stacking benefits
Design Goals:
- Trims remain optional
- Enchantments stay the primary source of power
- Bonuses are small, intuitive, and balanced for PvP and PvE
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