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6

Stop the erasure of Minecraft's identity & character.

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  • 0
    Registered User commented
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    And you're suggesting preserving a game with millions of players in one "perfect" state without development?

    The developers made a choice in which direction to move the game, and judging by the results that a lot of people are still playing Minecraft, this choice paid off. The game must change.

    I also like the old atmosphere of the game with a lonely and depressing feeling, but this version of the game will appeal to fewer people. Trying to satisfy and retain only them to the detriment of everyone else, to the detriment of the future of the game and its development is unprofessional.
    I think it's for the best that Minecraft has such an unusual past, which has remained exactly the past. Otherwise, we wouldn't appreciate this feeling so much now.

  • 2
    Registered User commented
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    How is that in any way what i "suggested" ? There are thousands of games that have active development but aren't drastically changed visually from the game you thought you were buying. 

    Minecraft is literally the highest selling videogame in history. People aren't going to stop playing the game because of the design of it changing, just like people didn't stop going to McDonalds because they gentrified their building designs & removed the whimsy. But it did remove joy, depth & feeling. 

    The game can change without changing the core identity & visual identity of the game ?????? 

    Minecraft became a household name because of it's old textures & feeling, so how in any way is keeping Minecraft's identity "detrimental" ? You have literally zero way to know that. & your entire point is "things need to be gentrified to to appeal to as many people as possible" which is most literally extremely sad & my entire point of how doing that is what KILLS ART. 

    & no, as me & many ppl who actively still use programmer art & mods that bring back all the old visual identity, it being in the past has nothing to do with it being iconic as it was iconic when the past was the present. 

    Stop defending corporations gentrifying art. 

    Change is good, Turning unique things generic is bad. 
    Change is good, when it preserves and values what makes the thing that is being changed, the thing. 

    Changing the visual identity has nothing to do with the gameplay or progression of the game. 
    It just devalues what is iconic. 

  • 1
    Registered User commented
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    I 100% agree about the baby mobs! I think they are just okay, but I feel like they're are just updating to update and not trying to add more additive depth. I think stuff like the ancient city and trail chambers added depth but just changing textures do not.

  • 1
    Registered User commented
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    I agree it's evolving but.... backwards