[ 26.1 Snapshot 1 ]
nobody likes how cheap name tag crafting is right now. Yes, it’s something people asked for years, but making it absurdly easy removes all the fun from the game. There’s no challenge at all, it’s boring, broken, and over-buffed. It needs a nerf. Instead of nuggets, it should require one full ingot, and not copper. Copper already has too many uses and is ridiculously easy to obtain. Mining a single copper ore with a stone pickaxe drops 3 or 4 pieces; then you smelt it, turn it into nuggets (x9), and the result is insane: at least 27 name tags from a single copper block. The fix is simple: use one full iron ingot and that’s it.
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Structure loot now feels barely rewarding; it has been nerfed. Rebalancing it is easy: add 8 papers. With saddle crafting added, the materials now generate in dungeons and structures, which is good because it gives players freedom (leather for boots, iron for anything else). Do the same with name tag de-crafting: leave paper + iron ingot, so they can be reused for saddles, books, maps, compasses, or lodestones.
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Don’t change anything about the anvil: keep it costing 1 XP. If it works, don’t touch it.
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Allow anvils to be repaired, just like golems.
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