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Discuss crafting, combat, enchanting, progression, and other core gameplay systems in Minecraft. Share ideas and feedback on how the game feels to play.

6

Lower the Spawnrate of Drowned

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    Registered User commented
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    I am relatively new to survival, and I would love to take more time to look into underwater caves and structures, but the Drowned are relentless. It's like they can sense the second you put your toes in the water, the second you find a chest or shipwreck, it's a fight for survival just to find that one chest, and they just start hunting you. I wish they were also more on the day/night cycle like other hostile mobs, spawn in dark caves and corners during the day and then invade at night.

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    Registered User commented
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    Completely agree. It’s unplayable, unenjoyable. Water is the prettiest part of Minecraft; builds on small islands, villages that sprawl into lakes and oceans. But no. You dare set foot in *or near* a river and you’re attacked; turn your back to build and there’s a trident sticking in it. The spawn rate is a joke; it has ruined the game. Look at *any* body of water and you’ll notice 4-5 drowned walking about. Do you not want players to enjoy the water in any way beyond fighting for their lives? I have to switch to peaceful to build on/near water which completely breaks immersion but the tedium of being attacked at a rate 100x of any other mob is too much; and when built, you then have the pleasure of listening to them all day instead of being able to enjoy and play in peace. If they spawned in deep ocean only that would be eerie and cool (an old wive’s tale?; a myth?; do you dare find out? etc.) But in literally every stream or puddle? Bore off.