Intimidating (3 tiers)
General Effect:
All non-hostile mobs look away from the player and actively avoid or walk away.
Tiered Effects:
Tier I (4:00): 25% chance for hostile mobs to look away and avoid the player.
Tier II (3:30): 35% chance for hostile mobs to look away and avoid the player.
Tier III (2:00): 45% chance for hostile mobs to look away and avoid the player. At this tier, mobs that are normally passive but can become hostile (Iron Golems, Wolves, Dolphins, etc.) will attack the player without any interaction.
Each hostile mob independently rolls its chance to be intimidated.
Obtainment:
Brewed using a Wither Skeleton Head.
Alternatively obtained by killing an Illager with an Illager Banner (Tier I: 20%, Tier II: 15%, Tier III: 5%).
Visuals:
The potion appears red, with an icon resembling red eyes or sharp, saw-tooth-style teeth.
Notes:
Hostile mobs still retaliate if damaged.
Affected hostile mobs hesitate for 1 second before targeting the player and briefly look downward.
Bosses are not affected (Wither, Ender Dragon, Warden).
If Invisibility and Intimidating are active together, Intimidating does not affect mobs and its timer pauses until Invisibility ends.
When a mob is affected, a single heartbeat sound similar to the Warden’s plays and does not overlap.
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