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Renewable Sand Inspired by Real Geology and Renewable Energy

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    A continuation: There's a lot of design decisions for this, which I wanted to chat about. For example:

    • is there multiple stages to it's growth? Maybe it has 2 stages, where stage 1 has a low chance to drop anything, and stage 2 is a guaranteed drop plus 25%.  
    • Does it attach to more than one side? imagine if all four walls of a bubble column could have scale grow on them as 4 independent clumps: suddenly, manually harvesting in a narrow column is very advantageous with 4x the growing surface, compared to an automated system (which most likely would use flat walls, instead of narrow channels); however, this may be a logistical nightmare to code.
    • Once harvested, should the silica scale be placeable, like resin clumps? If so, will it have special properties, or just be decoration?

    I had this idea earlier today, and I can really clearly see ways to build it to the level of complexity the devs would want.  Critically, by forcing it to grow only on the obsidian, we create a situation where there is no clear optimal farming solution, only trade-offs, making it very engaging and scaleable.

    There is also a lovely symmetry. Water, Lava, cobble, smoothstone, and obsidian are joined through their spatial arrangement. Basalt generators expanded on this with blue ice and soul soil. Magma and water already do something special; here I am proposing building on that, by bringing one of the classic materials back into the mix. Large amounts of obsidian are a challenge, but possible. This would create a new challenge that feels "classic".