So, my suggestion is; Bedrock Edition still uses 32-bit floats instead of 64-bit floats, which every device that supports these versions can handle, as devices that were 32-bit stopped being supported earlier this year. This causes problems, such as being unable to move diagonally except when aligned to both the X and Z axis; it causes torches, candles, item frames and fences to become flat; walls and other blocks that aren't a full block, e.g., cakes and cactus, stretch to occupy one block of space; Dried Ghasts render strangely; getting near powder snow causes the screen to flicker, even with leather boots on.
I'd like for you to change the floats because, normally, people travel around in their survival worlds, up to X/Z ±8,000,000 blocks on Java Edition, not stay in one place, since resources become low, e.g., wood, ores. This floats concern should be changed for parity, and a world border could be added at X/Z ±30,000,000, like Java. It wouldn't be a significant trade-off since modern GPUs for mobile devices, and consoles do support 64-bit precision, unlike older consoles, which aren't supported anymore.
Changing floats from 32-bit to 64-bit is hard, but maybe it could be done for a future major update; maybe even for Q1 of 2026 if the team has the time. It is necessary for some huge mega-builds, and would fix some bugs, since the game shrinks hit-boxes every X/Z ±65,536; and that'd cause players and even some mobs to fall out of the world into the void.
Please change it.
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