Discuss crafting, combat, enchanting, progression, and other core gameplay systems in Minecraft. Share ideas and feedback on how the game feels to play.

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Mace is causing unhealthy one-tap scenarios — needs balance adjustments

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    I don't know if I didn't understood what you're trying to say but this just doesn't happen? Mace can't make you take fall damage unless it's because of knockback, something every weapon has, and it isn't unavoidable unless you use it with a lot of skill with an elytra, but wind charges? That's so easy to avoid... Just blocks, doors, cobwebs, enderpearls, shields, arrows, slow falling and even totems work, it's not unavoidable. The mace requires a lot of skill and is pretty easy to counter, the point of it is being a risky weapon with a really good reward if used correctly and it is! I don't undertand what you are complaining about