Alloys:
Rose Gold: Copper + Gold (Pink, Noble)
Bronze: Copper + Tin (Brownish, Durable)
Brass: Copper + Zinc (Dark Yellow, Utility)
Electrum: Gold + Silver (Pale Yellow, Noble)
Steel: Iron + Coal/Charcoal (Gray, Superior Utility)
Extend the patina system to all non-noble metals:
Iron/Steel: White/Gray -> Orangish Rust
Brass: Yellow -> Blackish Green
Bronze/Copper: Brownish/Orange -> Blue/Green
Progression:
Leather/Stone -> Copper -> Brass -> Bronze -> Iron -> Steel -> Diamond -> Netherite
Gold -> Electrum -> Rose Gold
Copper alloys: Early-to-Mid-game
Iron/Steel: Mid-to-Late-game
Gold alloys: Piglin pacifiers, decorative blocks
Tin: Pewter cups/bowls, alternative for liquid consumable storage
Zinc: Coating blocks to temporarily prevent oxidation/corrosion
Introduce new materials into Overworld loot. Metal blocks vary in villages. Keep Diamond exclusive to endgame structures. Allow variety in not just decorative blocks and equipment but also crafting stations, niche tools, and redstone blocks.
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