Please read the pinned post on creating new biomes and dimensions. Remember that individual items, mobs, and structures should still go in their own categories - this is not a category for entire updates.

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More witch variants

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    Along side the urban wizard, we could receive a legendary wizard. He could be rarely summoned by having a nitwit being struck by lightning under the effects of a strength potion, golden apple, and maybe a totem of undying just to make it a little harder to obtain him. The legendary wizard can protect passive mobs like villagers and can be tamed and interacted with using amethyst shards. To tame/ befriend the Legendary Wizard a large shard is required. Once tame different sized shards can change the actions thats displayed. Interaction without shards can enable you to control the follow and stay commands. The large shard puts it in attack or defend mode, attacking only what the player attacks and in the defend mode it attacks any hostile nearby. The medium shard opens up the a ui which allows players to extract their xp into xp bottles, use xp to buy lingering poting, and use 1xp level to fill up your hearts, and use xp to travel between random points in dimensions by world relativity just like a nether portal. But instead it spawns you on a 3x3 platform of cobblestone. And the small shard can made it enter freeroam. Also Legendary Wizards form of attack is ranged allowing him to summon two iron golems after a cooldown and uses shulker bullets to levitate threats sending them crashing down. He also sometimes uses splash potions of healing on low health passives and non-hostiles. While at times firing a short particle beam of lightning at enemies close range piercing through any who dares step foot toward the appointed one.

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    This can add the new ability for shards to temporarily control most other mobs aswell. With the warden, ender dragon, wither boss, slimes, magma cubes and enderman being unaffected players can use different shard to control mobs behaviors by hitting that mob with the shard. Shards break every time a mob is hit temporarily resetting the time it is under the player’s control. Small shards temporarily removes the hostile ability from a mob making it passive . Medium shards control the stay or follow and large shards control the attack, and defend states. Mobs under the player control can have glowing eyes represented by the player’s color on the locator bar (all except the two wizards). Glow squid and squid can temporarily change their color to match the controller. All squids should have the ability be interacted with dye color to give them a specific camouflage except when being controlled by another player.

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    This could go hand and hand with amethyst being able to reset the counter for potion effects if nearby or touching. This would give players more control over their world experience and allow for creating armies that doesn’t have to include Minecraft’s most loved passive villager. That is until we get a villager that can defend itself but why not make it the nitwit thats able to hold crossbows and axes if not swords like yess, that should be a option too. But using shards could turn sword welding pigling into player soldiers if not nitwits.

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    Just to think into the future aswell all sculked mobs are unable to be controlled by shards

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    The new spectator mode should allow players to walk inside any mob and lock the camera unto the mobs view without any control of its movements or facing direction. Controller movements force the spectator out of body. This could be implemented for players too, so others can spectate gameplay from a friend’s prospective.

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    New antidote potion could be made with first awkward potion combined with honey to make awkward honey(no longer stops poison, but now stops weakness effect), then mundane combined with thick to make a thick mundane potion(initiates a random effect), then combining both to get a “antidote potion”. Doing this in the wrong order can cause you to create a chemical called the “??? Potion” (which initiates a random negative effect with a high chance of withering). Using multiple “ ??? Potion’s” can cause several negative effects. Using the antidote potion on amethyst armor can protect from any negative effect damage as long as it’s timer is greater than the negative one, but if it is lower, then the negative one will have a greater effect until the player drinks milk or another antidote potion is used (great for saving passive mobs with negative effects). Milk cannot be made into splash or lingering potions, only bottled. Milk cannot stop potential sculk effects while antidote potions can. 

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    Amethyst armor and weapons should deal and absorb tier damage between iron and diamond. If fighting normal mobs, durability breaks like gold and deals damage the same as iron, but in the sculk dimension and biome, amethyst is as strong and durable as diamond tier when fighting sculked creatures. Amethyst weapons and tools can add 1 second effect time to the victim every time it is hit.