I propose a deep faction system where player actions determine allegiance (Illagers, Villagers, or Neutral). This system would allow for dynamic multiplayer gameplay and strong roleplay focus. Key Mechanics: Initial Neutrality: Illagers and Villagers are neutral towards the player. Attacking one makes you an enemy of the other.
Joining the Illagers: Help Illagers during raids (killing Golems/villagers, sharing loot) or frequently attack villages. They offer you to join and give you a banner. Benefits: Recruitment of certain Illagers, using mansions as safe bases, mandatory participation in raids.
Consequences: Golems attack on sight; villagers flee and refuse to trade.
Partial Ally Status (Neutral but Friendly with Illagers): Assist Illagers but don't officially join. They won't attack you and help if you're in danger. Benefits: Ideal for commitment-free survival gameplay.
Joining the Villagers: Defend villages from raids. Golems protect you and villagers appreciate you. Benefits: Better prices, food, and Golem protection.
Consequences: Illagers become hostile on sight.
Multiplayer Impact: Players with different allegiances (e.g., one allied with villagers, one with illagers) would be forced to fight each other during faction wars or raids, creating dynamic conflict between friends.
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