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Copper Item Frames Providing Guidance For Copper Golems

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    Registered User commented
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    (ran out of characters but I have more to say)

    I've been looking at what the best Copper Golem system is, Cubic Metre just posted a video and it's very technical and required making an external tool to plan out where items should go.

    Players should be able to place down some chests then when they know what goes where they put on some copper item frames and it's sorted. If a copper golem picks up an item it checks the cache to see if there's a chest with a relevant filter nearby and goes straight to it, really simple and can fit many bases, reach height is solved by having a platform behind the chests which does limit options but if you're going 4/5 high it's against a wall and can be 1 block thicker, not awful.

    I think this is Minecraft-y, I've seen suggestions of slot filters and UI and that's modded. There's also loads of suggestions to use item frames but that just breaks things and will annoy people.

    Also, copper item frames which contain nothing are an any/overflow, this is so that if a copper golem has an item but it doesn't fit a filter it'll place it there regardless of content as long as there's space. Although maybe it could be done better, maybe it's its own thing.

    So many more experienced players do just shirk off the idea that Copper Golems should be better and to just use a hopper sorting system, but that's way too technical, Copper Golems currently work for tiny storage, hopper storage systems for huge, copper item frames should then be for between them.

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    Registered User commented
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    I'll throw it some other item frame related things for if there's an item frame drop:

    1. I've been using the "ClickThrough Plus" mod for years, it lets you click through item frames and signs that are on containers, if putting item frames on containers becomes an intended thing it would be nice to have the click through functionality added. It's annoying needing to click around item frames otherwise risking rotating the item. This could be achieved using some kind of lock as to not change item frame functionality, but I don't know if it would really be breaking.
    2. It could be neat to be able to add text to item frames, so you can show items but you can also add a little bit of text to really explain it. For instance cobblestone on a chest, do you mean it's cobblestone exclusively, or cobblestone variants, or cobblestone blocks, or everything that contains "cobblestone"? Ah, the label says "everything cobblestone".
    3. Dyeable item frames of course.
    4. Iron item frames which act as a hopper/dropper filter - or bundle the functionality into copper item frames.
    5. Item frames to cover a whole system requires a lot of leather, not necessarily adding an alternate recipe but maybe increasing the quantity to 4?

    I definitely think there's enough other stuff for an item frame drop.