6-Echoes-of-Time-Teil-1-Echo-Dimension-Part-1-of-5
The continues cave-like generation pattern of the Echo opens up more the closer you get to Y = 0 similar to a reverse mountain and bevor Y = 0 it opens up completely. After Y = 0 it is similar to the End with floating Islands up to Y = -64 with Purgatory (similar the Void in the End) below.
The Echo Dimension is divided into unique biomes, such as Petrified Cave Forests, special Sculk areas, Canyons, hollow reverse mountains, drak skulk-like reverse lakes, an area with no light and only the traces of sound help traverse the area or other areas with custom terrain and flora.
Players will encounter new creatures, including variations of the Warden and passive-mob-versions of all other mobs(looks like Skulk), appear with additional features made out of transparent Skulk, collectively called The Echolin's and only become hostile if the Player ever killed it's normal-version (similar behavior to the zombified Piglin), from the other Dimensions.
The Echolin's go through Stages, like the copper golem, making it progressively tougher, slower, whiter, less transparent and less "Skulk", slowly transition the Echolin into a white non-transparent statue of the original mob, this is called Flowing-Purification & Inevitable-Petrification.
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