Discuss crafting, combat, enchanting, progression, and other core gameplay systems in Minecraft. Share ideas and feedback on how the game feels to play.

7

Anvil "too expensive" limit

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    Registered User commented
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    I'll do you one better:

    Give each enchantment and equipment item an XP cost, and tax the player the sum of that cost, instead of making each interaction with the same item arbitrarily more expensive.

    Then set the anvil limit to an unrealistically high value.