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5

Lunge Hunger Balancing (Potion of Endurance)

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  • 0
    Registered User commented
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    I would make these potions have a reaaaally short duration. No more than 10 seconds.

  • 2
    Registered User commented
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    I think its critical that this potion allows for lunging over a longer time scale: the whole point of this proposal is to allow lunging to be used for creative movement options like parkour and minigames (without having to stop every few seconds). I believe a 3-8 minute potion is critical. A few ideas to achieve this without breaking the hunger system:

    1) The potion does not apply the benefits of saturation (like amplified regeneration)

    2a) The potion could strictly affect Lunge's exhaustion, and not affect other forms of hunger/exhaustion (sprinting, jumping, swimming, etc.)

    2b) The potion could minimize (rather than completely negating) all forms of exhaustion

    A potion with a "really short duration" misses the point. We already have an unstackable option to negate exhaustion for a few seconds (suspicious stew of saturation). We're missing an option to allow Lunge for more than a few seconds.

  • 1
    Registered User commented
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    I loveeee this idea. It would be great to not have to think about eating to sprint and be able to always lunge. Although this needs to be better balanced, and shouldn’t affect regen from food