Make the melee mace damage from a fall depend on Newton’s 2nd law (force ≈ mass × acceleration). Practically: keep the game’s current height-based damage as the baseline, then multiply by a small, tunable mass factor so heavy armor increases impact damage. To avoid absurd results from raw real-world mass values, armor mass is scaled down (recommended 0.5%–2% of raw value) and the resulting bonus damage is capped (suggested cap: +10 hearts or +50% total damage). This preserves the height dependence while making heavy armor and heavy weapons feel weighty and meaningful in combat without being overpowered.
This will balance Bedrock mace pvp considering that netherite is a weighty item and already in bedrock because of that Bedrock players do note recieve the amount of knockback from a wind charge as a diamond player would so instead of making the player go higher we make them have a weight multiplyer factor
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