Discuss crafting, combat, enchanting, progression, and other core gameplay systems in Minecraft. Share ideas and feedback on how the game feels to play.

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Minecraft Villager happiness addition

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    There is already a system like this known as popularity (link leads to Minecraft Wiki), but it's an internal thing you can't see, similar to saturation. If you've ever noticed that all villagers' trades got more expensive, that's because your reputation with that village went down for some reason, and you can even sink your reputation so far that any iron golems tied to that village will be hostile. It's not a visible happiness/friendship bar like the ones for Stardew Valley's villagers or anything, but its still there.