The default would be 1 life per player, but with commands (which would count as cheating for purposes of achievements), the number of lives per player could be set to three, nine, or any other arbitrary number. These extra lives would be mainly for letting players recover from a game glitch in Hardcore.
As a second option, you could collectivize the limited number of lives: Everyone gets 1 life to start, and there would be X number of lives available that would be shared by everyone. Suppose X equals seven: this would mean the first seven player deaths that happen on the server allow respawns, but after that, deaths are permanent.
A third option might be to limit this to X number of lives (per player, or per server) per day, per week, per month, or whatever. So the extra lives reset after a certain period. If you die with no extra lives left, you are out of the game until the next day, next week, etc.
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