Greetings.
With Minecraft working towards more intuitive and engaging gameplay, I think the alchemy aspect could use some work, especially the balance with enchanting and potions. These are things that allow mid-to-late game players go toe-to-toe with bosses alongside the artifacts like enchanted apples & totems, yet alchemy (especially enchanting) could use some interesting improvements.
Some changes for this update could include:
- New methods to use potion effects, like maybe have oily potions that infuses effects with weapons while in the off-hand.
- Reworking enchanting to reduce the "gambling" aspect, preferably getting enchantments traditionally and adding them to the book which allows us to exchange additional EXP & stuff like amethyst, Lapis, and diamonds to get individual enchantments, or even use enchanted books to expand the table's knowledge.
- Maybe the ability to craft runes for our equipment so they can be enchanted, maybe amethyst could be used in the recipe.
- Special effects for higher tiers of certain enchantments; bows shooting power arrows that create non-destructive explosions, High-sharpness swords could shoot close-ranged slashes if not close enough, and High efficiency pickaxes could take extra durability damage to mine a small chunk of the same block but not have access to mending.
These are just examples and ideas, and with some further balancing could change how we view these systems and make progression more consistent.
Please sign in to leave a comment.
0 Comments