In the recent snapshot, sugar cane fades into transparency as the player nears it. Currently, I think the sugar cane begins fading at too far a distance - it should remain opaque much closer to the player. The goal here is to hide the model clipping as the camera passes through, but sugar cane should still be difficult to see through.
Also, the dithering effect used for this fade is worrying. I have a powerful GPU, but my experience has been that dithered transparency in games generally is far more resource-intensive than flat transparency. (Not to mention subjectively I think flat transparency looks nicer.) I would recommend careful testing on low-end hardware to ensure no drop in performance, and perhaps an option to toggle this new behavior, and/or a choice between flat or dithered transparency.
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