One thing that really annoys me is that sticky pistons, on bedrock edition, do not drop their block when they receive an observer (or other 1-tick) pulse.
This is annoying because the only t-flip-flops possible use comparators, which can't be pushed by pistons and can't stack on top of each other.
A way I suggest fixing this, without breaking machines already made on either version, is with a new block called the super-sticky piston. On both editions, normal sticky pistons can drop their blocks like on java edition, and super-sticky ones always retract it like on bedrock.
To avoid breaking previous machines, sticky pistons already on bedrock worlds would be replaced by super-sticky pistons, similar to how bedrock was replaced by deepslate in the caves & cliffs update.\ Super-sticky pistons would be craftable by sticky piston + slimeball, and could be reverted back to a normal sticky piston with a water bottle. (you don't get the slimeball back)
Perhaps other piston disparities could be fixed by different crafting recipes, like 1- or 0- tick delay, and quasi connectivity or no.
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