Entity Type: Hostile Aquatic Mob
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Spawns: Warm oceans, deep oceans, or in coral reef biomes.
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Time: Day and night, but more common at dusk/dawn.
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Health-30(15 hearts)
Damage-6 on Easy, 10 on Normal, 14 on Hard
Speed-Fast
Behavior-Aggressive to players & dolphins
Loot-Shark Tooth, Raw Shark Meat
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Behavior AI
Circles players like phantoms before striking.
Smells blood: If a player is under half health, it will detect you from farther away (like 32 blocks).
Avoids boats unless provoked (like shooting it)
Occasionally jumps out of water like dolphins when attacking.
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New Drops and Uses
Shark Tooth (rare drop)
Used to craft:
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Shark Blade (sword with Bleed effect)
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Shark Helmet: +Water Vision and slight Swim Speed boost
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Totem of Mauling (when held and attacked in water, auto-counters once)
Raw Shark Meat-Heals 5 hunger, but has a chance of "Sickness" effect unless cooked.
I also think it would be a cool idea to add in baby shark (rare chance) they dont really have any benfit. but they act neutral until attacked and if you kill one it angers all the adult sharks nearby
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