With the introduction of Item Definitions for resourcepacks it's been really cool to see what kind of stuff can come from it (such as vanilla CIT based on item names). However, there is a glaring issue that I think can somewhat easily be resolved (maybe, I'm not a programmer).
Packs using item definitions cannot be compatible with another pack using them as well on the same item. For example, if pack 1 is above pack 2 in the resourcepack hierarchy, any item definitions for "cookie" would be overridden by the definitions in pack 1.
I think this should be changed so that if a matching definition is applicable in pack 2, but not pack 1, it should use pack 2's item definition. Essentially having the game iterate from the top through all the item definitions until it finds a match (or ultimately falls back to default).
This would allow for far better compatibility between packs, instead of forcing exclusivity between them.
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