I propose an optional feature called "Revive Hardcore Mode" for multiplayer Hardcore worlds. The idea is to allow limited revival of dead players — adding a layer of strategy and cooperation — while preserving the core challenge of Hardcore.
When a player dies, they enter a "revivable" state for 2 minutes. After 2 minutes, if not revived, the player is permanently dead like normal.
Another player can revive them by interacting for 5 uninterrupted seconds (Like Minecraft Dungeons).
This setting would be completely optional when creating a Hardcore world.
Achievements would be disabled in "Revive Hardcore Mode" to maintain Hardcore's challenging theme.
This feature would make Hardcore multiplayer more enjoyable for people while keeping the challenge and stakes high.
thanks
:D
Please sign in to leave a comment.
0 Comments