Overview
Introduce a renewable, intentionally inefficient, and lore-consistent method for storing XP and crafting Enchanted Golden Apples (Notch Apples) using underutilized mechanics and items. This system rewards exploration and active gameplay, while resisting automation and exploitation.
Core Mechanics
XP Bottling
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Ingredients:
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1 Glass Bottle
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1 Amethyst Shard
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Player must have at least 3 XP levels
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Process:
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Player places ingredients in a Brewing Stand
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Upon crafting, 1 Bottle o’ Enchanting is created
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All XP levels from the player are consumed
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Result:
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XP efficiency is capped at ~20–25%
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Most XP is lost, making this a true XP sink
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Enchanted Golden Apple Crafting
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Ingredients:
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1 Golden Apple
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Surrounded by 8 Bottles o’ Enchanting
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Result:
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1 Enchanted Golden Apple
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Balance: Requires both gold blocks (via golden apple) and XP (via bottles), making it expensive and mid-to-late game.
Design Philosophy
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Amethyst is:
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Semi-renewable, but slow and clunky to farm
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Underused, fitting the role of a magical catalyst
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Found in geodes, encouraging exploration and active harvesting
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XP is treated as:
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A limited, diminishing resource
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Non-hoardable due to full-level wipes on bottling
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Why It’s Balanced
No Exploits: Manual use only, fixed output, heavy XP loss, and slow amethyst growth prevent automation.
No Loops: Can't farm or reuse XP profitably—bottling is a true sink.
Exploration-Focused: Requires rare resources, rewarding active play.
No Power Creep: Doesn’t replace or overpower existing systems.
-A Gameplay Engineer
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