When enchanted with Loyalty, tridents could damage all hostile or neutral mobs in their return path after being thrown by the player. This behavior would resemble the Crossbow’s Piercing enchantment but with key differences: tridents would not bypass shields, and players could block the return hit normally, after which the trident continues its trajectory unaffected.
Allied entities such as tamed wolves, allays, horses, armor stands, and item frames should not be affected. This ensures the mechanic doesn’t unintentionally harm valuable or decorative entities.
The returning trident could hit an unlimited number of valid targets, but to balance this, each hit would deal only 50% of the normal trident damage (4.5 damage, just marginally better than a wooden sword, so it's not too powerful), representing a blunt impact rather than a sharp strike. Additionally, every target hit would consume one point of trident durability.
This mechanic would introduce new tactical opportunities. Players could aim beyond enemy groups to maximize crowd control, or strategically retreat from the thrown trident to increase the number of enemies it hits on its way back.
This subtle yet powerful addition would make the Loyalty enchantment more dynamic and open up advanced combat strategies without disrupting existing balance.
This adds value to tridents, a rarely-used weapon due to rarity and limited utility. Making Loyalty more impactful gives players reason to use and invest in this overlooked tool.
Please sign in to leave a comment.
1 Comments