18

Clocks Emit "ticking" To Distract Wardens

2 Comments

Please sign in to leave a comment.

Sorted by oldest
  • 3
    Registered User commented
    Comment actions Permalink

    The Warden only responds to vibrations, the devs have made it clear sounds aren't necessarily vibrations, and they aren't going to let us cheese the Warden like that.

    You could theoretically do this with a piston and a redstone clock anyway.

  • 0
    Registered User commented
    Comment actions Permalink

    Now that the Wild Update's out, you actually CAN use a clock to keep the warden PERMANENTLY distracted. It just has to be a redstone clock! (As in, built with redstone dust and repeaters.) Just hook up a trapdoor to the clock to create a noise machine, and the warden is then permanently focused on the trapdoor! You can run, jump, break blocks, and it just doesn't care at all.

    This is most likely going to be changed in a future update. Also, I haven't tested how this distraction interacts with activating nearby skulk sensors and/or shriekers. I also haven't tested what happens when you touch and/or attack the warden. I'm assuming it would break free of the distraction. Nor have I tested how this works with chests.