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Discuss crafting, combat, enchanting, progression, and other core gameplay systems in Minecraft. Share ideas and feedback on how the game feels to play.

3

Hostile Difficulty

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    Registered User commented
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    Ok but give a example of this new difficulty than difficult for example.

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    Registered User commented
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    For example, a zombie in "Hard" will deal 4.5 damage and in "Hostile" will deal 9 damage.

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    Registered User commented
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    Basically, it is doubling the values "Hard" difficulty changes.

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    Registered User commented
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    If you want the opposite of "peaceful" EVERY mobs are "Hostile" so
    Ok ok I like this idea but devs must create the damage of cow, pig, etc etc