Strictly for humanoid and humanoid type mobs feedback and suggestions. Bugs, duplicate ideas, lists of things, and support issues will be deleted.

15

Carpenter Profession

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    Registered User commented
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    Love this idea. Carpenters are definitely needed as traders, because of the amount of wooden blocks this game has.  Also, in general, it would be nice if the prices were not static, but fluctuated from village to village (or biome to biome) based on some internal logic. That would make trading between villages far more sense.

  • 1
    Registered User commented
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    This is exactly what I was coming to say! Having a mason has helped making these items cheaper or trading for them
    Having a carpenter would make sense!
    I would expound on it though i think have a carpenters table separate from the crafting table. Just as the Mason has.
    I also think if a village has a carpenters workshop in the same spawn average as a forge.

    Would also give potential for a chest with saplings from biome far away or crafted items that are only available by carpenters 

  • 1
    Registered User commented
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    I like the ideas very much and Each Carpenter's house/Workstation could match the type of forest or wood around the village. If it’s in an oak area, the house would be made of oak wood, and in birch, spruce, jungle, mangrove, or cherry forests, it would use those same wood types. The same idea could apply to the chest inside the house, where the items would match the local wood type, like logs and related materials from that biome. This would make each Carpenter village feel more natural and connected to its environment.