Redstone engineers are constantly irritated by the fact that redstone contraptions built across chunk borders tend to break unexpectedly. On the other hand, servers can't afford to keep every player's base loaded all the time. What we need is a way to load groups of chunks together instead of one at a time. Redstone contraptions could then still be paused when noone was around, but wouldn't break when being reloaded. This could be achieved in a few ways:
1. Manual - A player could manually label chunks as connected. If one of those chunks was loaded, the other would be loaded as well. This would allow redstone contraptions across this specific border to function.
2. Automatic - Redstone components themselves could cause nearby chunks to be loaded. This could work in a few different ways. For example, adjacent chunks that both contain redstone components would be loaded/unloaded as a group.
Obviously this could be abused, so there could be a limit on how many chunks are in each "group".
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