When you are making your redstone suggestions, please note that Java and Bedrock will not have the exact same the same redstone systems - this would require redoing redstone system completely on one platform or the other. The two systems are functionally different and are going to stay that way. Please be sure to tag your suggestions with (Java) or (Bedrock).

5

Loading Chunks in Groups

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    Registered User commented
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    I'm sure this will do wonders for the game. And I also think that groups of chunks should be loaded according to their priority below:

    • Chunks closest to the player (regardless of render distance): It's annoying that chunks farther away are sometimes loaded first.
    • Chunks with unmanned ender pearl stasis chambers/landing ender pearls: This is done to avoid tedious construction of chunk loaders around the area where you want to teleport using ender pearl cannons.
    • In addition to the active redstone devices, as mentioned in the post
  • 0
    Registered User commented
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    Grouped chunks should also have the same load level at all times so that if one chunk in the group is entity processing, then all chunks in the group are.

    There should be a command to do this just like we can create always loaded areas with forceload command. But some survival friendly method to do this is needed too.