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Discuss Minecraft's Redstone systems, including automation, circuits, components, and technical gameplay. Share ideas and feedback on Redstone mechanics across Minecraft. Because Java Edition and Bedrock Edition use different Redstone systems, some behaviors will differ between versions. Please tag your posts with Java, Bedrock, or Both where applicable.

6

Loading Chunks in Groups

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    Registered User commented
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    I'm sure this will do wonders for the game. And I also think that groups of chunks should be loaded according to their priority below:

    • Chunks closest to the player (regardless of render distance): It's annoying that chunks farther away are sometimes loaded first.
    • Chunks with unmanned ender pearl stasis chambers/landing ender pearls: This is done to avoid tedious construction of chunk loaders around the area where you want to teleport using ender pearl cannons.
    • In addition to the active redstone devices, as mentioned in the post
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    Registered User commented
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    Grouped chunks should also have the same load level at all times so that if one chunk in the group is entity processing, then all chunks in the group are.

    There should be a command to do this just like we can create always loaded areas with forceload command. But some survival friendly method to do this is needed too.