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You should be able to smelt blocks of raw ore into blocks of smelted ore

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  • 0
    Registered User commented
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    Sounds like unecessary work and complexity to try to balanced out it... They made the right choice by not making it smeltable

  • 2
    Registered User commented
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    I agree but I think that the only one of the three that should be implemented is the first one

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    Registered User commented
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    For the three ideas I meant like only 1 or 2 or 3 not like all three because that is just kind of ridiculous having so many rules for making it. Like imagine it takes a long time and you are forced to use coal blocks  AND you have to use a blast furnace, that is simply too many rules and just not simple at all, I think if this really was put into the game only one of these three should be used, and I do agree that the first one is the best looking back on this

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    It seemed like a good idea to me too

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    I agree with 1 and 3, but not 2. A blast furnace is meant to reach hotter temperatures faster, I think that if it took the default furnace time in a blast furnace that could be slightly more balanced.

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    I second the idea of being able to smelt blocks of raw materials, but want to alternatively propose the idea that there should be a benefit for smelting the raw ore blocks over the individual ores. For instance, following the concept of a coal block lasting for 10 coal item's worth of time despite using only 9 coal to craft, how about making it so that using the block form reduces the overall smelting time by 1 item's worth of time and produces a block of the smelted material, rather than ingots?

    Example:

    Assuming the time taken to smelt each raw gold is 1 second per item, smelting 9 of them individually would take 9 seconds total , but instead by turning the individual raw materials into blocks, you would get 9 gold ingots (in the form of a gold block) in 8 seconds, thereby speeding up production slightly.

    I feel like this is relatively balanced, and fits in nicely with the existing mechanics.