What if the warden has a short death scene? My idea is something like the souls escaping its chest. Unlike the dragon where it bursts into light and is a long animation, the warden's scene could be a few seconds and the sound of souls escaping (whatever that sounds like). The warden is a mysterious thing by nature and it isn't even in the game yet. But with the addition of the souls in its chest, it feels like there's an opportunity for something to happen with the souls.
(I really want a mechanic with souls, other than soul sand because soul sand can't do much other than the wither and interact with water)
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