Ore distribution 21w11a disincentivizes caving
I enjoy the look of the "Cavier" caves in 21w11a, but current ore spawn rates and other factors mean I will spend almost no time in them.
It is too hard to find iron initially, even to craft a shield. Then, it is too hard to find diamond. To the point that I, and others, will rely on villagers for iron and diamond gear.
Even if someone wants to build in the caves, it takes so many torches to spawn proof them, and only having coal near the surface makes it quite the grind. Additionally, I never found a single dungeon spawner.
Please take into consideration that having a deep underground means everything is more spread out. We should be rewarded for going into the caves, not punished.
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