The Village and Pillage update was meant to stop players from exploiting villagers. However, this only led to players exploiting them more by continually resetting their trades, and turning them into zombies before curing them for cheaper prices.
To solve this, consider the following:
Treasure enchants are meant to be rare, so it doesn't make sense for librarians to sell them. Instead, give them to the wandering trader. He has very limited stock, only appears occasionally and lingers shortly, and cannot be cured for cheaper prices. This way treasure enchants would not be as easily obtainable, but still renewable. This would make him far more valuable in gameplay.
Villagers would do better to change their trades from day to day. People's needs change in the real world, and they do not produce the same things each day, so it doesn't make a lot of sense for villagers to act like modern day corporate markets which have a consistent stock. A blacksmith wouldn't recreate the same blade constantly; he would smith as an art.
Villages could require specific jobs to develop. Society does not immediately progress to highly educated men, but begins with those that produce food and shelter. Then they are able to work with metal and the like, then knowledge (librarians). There could be a ratio that decided what jobs a villager could take. While villagers established in their professions could still be moved elsewhere, this would make villages interesting (and rewarding) for players to manage.
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