Ice Damage: Freezing decreases max HP instead of remaining HP
Ice damage is damage that makes you "cold". When you are cold, your health bar will show some hearts turned to ice. The colder you are the more hearts are frozen, and the frosty vignette starts to appear. Hearts that are frozen cannot regenerate.
This effectively means that ice damage lowers your max HP rather than your actual HP. For example, if you're at half a heart and you are dealt 5 hearts of ice damage, you wont die, but you'll still be down 5 hearts. Absorption hearts cant absorb ice damage so if you were at full HP you'll still lose 5 hearts. Absorption hearts are unaffected by ice damage so they'll still be there to regenerate unfrozen hearts.
Causes of ice damage include powdered snow, snowballs, falling on ice, falling icicles, enchanted weapons, mobs, and swimming in cold water. Freezing is a status effect that continuously inflicts ice damage.
While the frost takes over your screen and you watch your life dwindle away as your health bar freezes over, you must decide how to act. Being too cold may result in Slowness or Weakness or even death. Luckily there are steps you can take to protect yourself, such as wearing leather armor.
The only way to reverse ice damage is to warm up. This can be done by sprinting (at the expense of hunger), being in light levels high enough to melt snow (such as the nearest campfire), or drinking soup (instantly thaws 4 hearts). Thawing hearts give back max HP but not HP, you'll still need to regenerate the defrosted hearts
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