AFK farming is a very important part of Minecraft for many players. However, it is very important to reduce energy consumption to protect our environment in the real world. Is leaving a PC running while the player is not directly enjoying the game, just to "validate" a farm build the best use of energy?
AFK farms could be transformed in the following way.
- the player would designate an "engineering" area in their world
- the player would then construct the farm in that area
- the player would launch a simulation via an "experiment block" or "test block"
- the game would then run the farm to evaluate its yield
- finally, the player would receive an industrial bloc, with an internal inventory that will fill up according to the simulated yield (and developers might introduce here some balancing parameters)
The details of the suggestion could of course be modified: the general idea is more important here.
The developers might then evaluate the option of making AFK farms non-functional outside of this mechanics, or not.
The advantage of introducing such a mechanic in the vanilla game is that its access would be easy for all players, which is important if the community wants to save energy.
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