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Redstone needs to be more easy

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    Registered User commented
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    I feel this requires more information and clarification to be more useful and actionable.

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    Registered User commented
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    It's hard for me to know which goes where. Any tips?

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    BrickKong157

    For the best redstone stuff, I'd look up a tutorial.

    But for the basics, redstone works like a wire. When connected to a power source like a redstone block or torch, it gets powered. Levers, pressure plates, and buttons also give a redstone signal.

    A redstone signal only goes a limited distance, but you can use things like repeaters to make it go farther. Repeaters can be set to give the signal a delay as well.

    If something that can be powered is powered it will activate, like Pistons, doors, disepensers, etc.

    Slime blocks attached to Pistons will push nearby blocks when it moves, obsidian doesn't get pushed. Honey Blocks do the same thing but they don't stick to slime blocks.

    Iron doors can only be opened with a redstone signal, same for iron trapdoors.

    Observers will emit a redstone signal if they detect change in the block in front of them (placing a block, breaking a block, a crop growing, sand falling, pistons moving, etc).

    Comparators can detect specific blocks to activate based on certain things. If a comparator is facing a block like a lectern, it will give a redstone signal based on what page it's on. If facing a block with an item frame, it will give a signal based on the rotation of the item (comparators are a smidgen more complex than other redstone things, I think).

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    thx pal