-Smelting a copper ore would produce 4 ingots
-Copper blocks take/yield 9 ingots (not 4)
-Aged and/or waxed copper blocks can be smelted to revert them back to un-aged and un-waxed copper blocks (i.e. the "fresh"/initial state after crafting, now 9, ingots to a block, and/or from which blocks can be crafted into ingots)
The overall intent of these changes would be to make more copper available to people generally for crafting, as well as make repurposing of existing copper easier/feasible, as well as align the mechanics of copper more closely to those of some of the preexisting ore types. And this would not require any changes to ore generation (which I imagine has lots of complications to consider--competing with other ore and etc.), to implement.
The community seems thus far at least to by and large by of the consensus that the present amount of copper is insufficient relative to the amount of crafting uses people commonly find themselves having/wanting. One particular point I noticed is that it takes a copper BLOCK 1:1 to make for example stairs, which would mean then "as is", 4 ingots/ore (full blocks) to make one stair (4:1 ratio) assuming the MORE efficient method of cutting, which strikes me as both an outlier in cost and not particularly needed/justified for some compelling "balance" reason--you can cut OR craft anything else (e.g. wood, 1.5:1 plank to stair, and that's AFTER 1:4 log to plank, a 3:8 log to stair end ratio) way more efficiently.
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