When blocks burn, they disappear completely so when the fire burns out, there is nothing left except some floating unburned blocks. I want fire to leave behind something burned, so that after the fire is gone, the blocks still bear the scars of what happened there.
When wood burns, it has a chance of charring instead of disappearing. Wool is known to be a self-extinguishing material so wool blocks will char as well. These are blackened versions of the block they once were. When freshly charred, they will be smouldering, meaning they emit some smoke/dust particles and won't be flammable. This adds history to the ruins: if the blocks are still smouldering, the fire was recent. This is also to prevent the charred block from catching the same fire again and burning away and defeating the purpose of this block. The block will stop smouldering after a few in-game days. Player placed charred blocks will not smoulder.
Charred blocks will make adjacent blocks more likely to char as well. This makes it so sections can be preserved connected together, instead of random individual blocks everywhere. Wooden logs are the most likely to char, so when forests burn, blackened tree trunks are left behind, and when buildings burn, their skeletal wooden beams remain standing.
If you try to mine them without silk touch, it breaks into charcoal. I feel like charcoal is a forgotten item because nobody ever bothers to craft it. This will make it available in the natural world as a product of fires.
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