Our first sight of the new 1.17 mountain biomes has come in the form of a Bedrock Beta snapshot. The mountains look great in my opinion, but I have a suggestion for how they could be improved:
The newly-added local water level mechanic, which is currently only used in caves, could also be used above ground in order to allow for the generation of lakes and rivers in mountain biomes. This would solve the problem of the unsightly 'canyons' which are often carved through mountains to accommodate a river biome (e.g. when a mountain biome has its ground level at y = 90 and a river tries to run through it at y = 64). Instead, rivers and lakes would spawn at or around the height of the mountains. This would make mountain generation flow much more naturally and cause rivers to look much less forced-looking. The generation of large, sweeping lakes would make mountains (and other biomes) much more diverse.
The local water level could be tied to the 'depth' of the terrain (a world generation parameter which determines the average height of terrain above sea level). This would work effectively if the depth parameter is continuous, intrinsic to the terrain itself and independent of the biome. I have written a separate post detailing this idea: https://feedback.minecraft.net/hc/en-us/community/posts/360077189632-Making-terrain-generation-more-immersive-in-1-17 (I'll remove the link if it is not allowed).
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