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18

Adventure update

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  • 2
    Registered User commented
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    In Addition ...

    Adding to my previous idea dungeons would also be distinct to the biome adding variety to mobs spawns and blocks used for the dungeon. (eg. husks for desert dungeons and Strays for the ice dungeons) Allowing for easier access to mobs that would have been more challenging to find without making an infinite spawn (as I mentioned spawners should run out eventually so the player looks for more).

    Each dungeon at y:0 should have a final room where the mobs have armour and a really good chest with possibly diamonds and the dungeons below this could have the warden defending it and the chest could have Netherite scrap/ingots and other cool stuff like E-Books and diamond gear. this would make finding and beating the final room both challenging and rewarding making the player for more. Chests would not be lootable or breakable until the room is cleared (Except the first ones).

    Also, Mojang should look into implementing more weapons into the game such as fast weaker alternatives to the sword to mix up combat and PVP.

    Enchantments should not only be experimental but more fine-tuned to actual uses (so not the bane of arthropods even though it has to do with lore or something). Enchantments for agriculture, shields and status effect could be used, for example, Green Thumbs (uses less bone meal to grow plants), Thorn Wall (Does damage to enemies doing physical attacks to shields), Viper (Poison does less damage for each piece of you put on). And that was just a few ideas.

    Done :)

  • 1
    Registered User commented
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    The "Adventure 2.0 Update"!

    I should ask for Foxlins and Bears and the Moss Golem.

    Foxlins should be passive mobs that fight monsters just like iron golems. They come around by a village and settle in it, providing protection. They even have a outpost as well! They carry wooden swords and tools and bows.

    Bears are a mod that I created that should only spawn in the "Bear Caves" biome.

    Moss Golems are a new boss that summons common overworld mobs and do poisoning or nausea. And also has 800 health apparently.

  • 0
    Registered User commented
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    but minecraft already has a adventure update

  • 0
    Registered User commented
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    so cooool

  • 1
    Registered User commented
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    As for the dungeons
    I think that spawners are an unnecessary "crutch" (It remained from those versions when it was impossible to register the spawn of certain mobs in a certain territory, remember outposts, there is no spawner of illagers)
    Also dungeons can't be "just a dungeon", that's stupid. There must be a narrative-based location, which determines the terrain, enemies and rewards. For example "Cursed crypt" or a cemetery with undead and mausoleums, mounds; Treasury/cache of an unknown necromancer/arachnomancer; A nest of phantoms, just for example.
    Developers can also add a spider queen boss; necromancers (from Minecraft Dungeons) to replace spawners.