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Memory Brushes

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    Registered User commented
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    Quick addition since I ran out of characters (whoops).

    This could open a pathway for more biome dependent items to be added, such as snowy grass that naturally generates in snowy plains, it would drop grass when broken with shears, but using a biome brush, could be placed in other places. 

    Additionally I had thought of a variation brush, which could have a similar feature to the other 2 brushes. You could use this brush to choose from a variation of different blocks which don't' have individual block types. So for instance if some grass blocks could generate with a flower in the top corner, but when broken are simply grass blocks, you could record that block so when placing a grass block using the variation brush, you have that as one of your options. 

    This allows for a more varied overworld with many different blocks but doesn't take up inventory space as no new blocks are being added. This feature could be incorporated into the memory brush, but I kept them as separate entities for simplicity's sake. 
    I look forward to reading any comments or ideas on how to improve this :) 
    Thanks for reading my idea, 
    ~Silver