1.17 gives us an incredible range of mood lighting options (glow lichen, candles, etc.), which will look incredible in dark builds. Unfortunately for those building in survival, these builds will also be crawling with hostile mobs, and lighting them properly would break the atmosphere (in addition to being very difficult in the new large caves). For that reason, I suggest a late and early game option to prevent hostile mob spawns without light.
Preventing mob spawns over large areas is especially important for late game players, both when building in the new large caves and in general. Ambitious late game builds often become accidental mob farms. Lighting them up with torches is a huge and ungratifying hassle for players who have worked really hard to get to that point. Using a beacon to prevent hostile spawns would be a huge help for advanced players, and a great late-game reward for their work.
At the same time, it'd be great to have atmospheric lighting in early-game builds. One option for this would be a “dark light,” which acts like a lantern or torch in generating a small area where mobs can’t spawn, but doesn’t shed light. It could be made from some of the new 1.17 materials, such as grimstone and copper, or maybe with the glowing ink sac, since it causes things to glow without casting light.
Both of these additions would be a huge improvement to survival build options, that would allow players to fully take advantage of the new lighting options.
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