Currently, there is no intuitive way for players using vanilla Minecraft to directly modify how much health or hunger that a mob has. (the attribute "generic.max.health" only modifies maximum health, not remaining health)
Previously, all that people could do was use the saturation effect, regeneration/instant health, and instant damage. However, those solutions cannot
-decrease hunger in intervals
-be able to deal damage to players in smaller amounts
Changing the Health and Hunger scoreboard objectives to be able to be modified would be extremely useful for people to make many more creative ideas. If there was to ever be a saturation objective that could be modified as well, it could be combined with modifying the Hunger objective to serve as a method of making hunger work the way it used to, which I have seen many times for Minecraft feedback.
Here are just a couple ideas that could utilize this change
-disable a player's sprint by setting their hunger value to 6 or less
-being able to make spells with specific damage values that won't have to utilize arrows or explosions
-being able to give players smaller or more specific values of saturation by setting their health to greater than their current max health
-being able to heal players a more specific amount and not have to use regeneration, which would cancel any regen effects a player had previously
-being able to utilize the hunger bar as a mana system, and have items with abilities that could remove bars directly from your hunger
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