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Dealing with the Warden Should Always Require Stealth

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    Registered User commented
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    Melly Dow, I totally agree with you on that. Minecraft is a huge game that can have a lot of gameplay styles. The gameplay needs to be varied, which can include stealth as with the Deep Dark. If they just add an enchantment or even an extremely late-game item that removes the requirment to stealth, as some people suggest, then they would essentially kill the fun out of it for many people, since looting the Deep Dark would become as fearful and enjoyable as looting a Shipwreck or Ocean ruin. The game can never force you into anything, so you can literally ignore any aspect of the game if you want to, which is real beauty. You can always brute force the Warden if you want to, but it should never be successful, just like how you wouldn't succeed in trapping the Ender Dragon. If you don't want to stealth or deal with the Warden at all, you should be able to completely ignore it and explore most of the underground without fear of coming accross it, which is why I think it should generate below Y = -32. I also thought of that co-ordinate specifically because of the ore generation :)

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    Registered User commented
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    I agree with this! I don't want the Warden to be just another random tough mob that veteran players kill easily, completely ignoring its blind mechanics. I want something to fear as a player, even after I maxed my character out. The first night of Minecraft is really fun, but unfortunately, once you know what to do, the fear factor is gone.

    If the Warden is killable, it immediately incentivizes killing it, even if it drops nothing. My suggestion would be to make it unkillable. You can still damage it, and it'll eventually go down, but it can get back up eventually. Strong players will still have the option of disabling it for a short time like so, but you're better off sneaking. And since meeting the Warden isn't essential for progression, other players can avoid it entirely.

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    Registered User commented
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    Yeah. I made this post because some people believed that the developers wouldn't be able to make the Warden a disaster, or that having to sneak would not be a good thing. Stealth is actually extremely fun if done well, and I'm sure especially in Minecraft it could be so engaging, especially since you'd be trying to get loot from structures. Stealth is more about calculating your every step ahead and being very careful rather than just being slow. If you really don't want to stealth, it's not really obligatory to do it either, since like you said, it is not as significant to progression as Nether Fortresses, but rather more of a unique, terrifying challenge with a lot of unique rewards. The key would be to make the biome itself avoidable for people who don't want to deal with it, which I think could be achieved by making it a rare biome (we know it will only be below Y = 0). Forget my idea about "everywhere below -32", just wouldn't fit.