Lately on Twitter, there has been a conversation about the Warden. Some people are worried that stealth will be a mandatory element when you're exploring the Deep Dark. In my opinion, this is how it should be. Stealth is a gameplay element that Minecraft is extremely lacking, especially when it comes to the end-game. Requiring the players to stealth when exploring Deep Dark really adds a lot of fun and unique gameplay, and having an item that allows you to run into it and loot it like a Shipwreck would remove the gameplay as a whole. I believe that for balance Deep Dark should generate only and everywhere below Y = -32 (or maybe even lower), so that you can easily avoid it if you want to. Even though it is good to have multiple options to achieve certain goals in the game, it is sometimes better to assign a fixed gameplay element and/or progression point to one aspect of the game, since that keeps a lot of the fun. If you want the loot and Sculk blocks, you need to stealth and experience the Deep Dark in its fullest, just like how you need to go through a Nether Fortress to get Blaze Rods. Thank you for your time :)
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