We now know why jungle and swamp villages don't spawn: on the one hand, jungle vegetation is too dense for a village to branch discreetly; at the same time the swamp has vast areas completely flooded, ranging from swampy patches of single blocks of grass that form in shallow water to large lakes. This makes it difficult to establish stable foundations for the buildings of the villagers, if not using the style of the stilts of the savanna villages.
My idea is to add two distinct variants of jungle and swamp that are sufficiently free from natural obstacles (such as dense forests and flooded areas as mentioned above) for village spawning and raid spawning. For practical purposes I will call them "Jungle X" and "Swamp Y".
Swamp Y is a swamp but doesn't have the vast waterholes of a normal swamp. Wanting to contextualize it: in the past the ancestors of the villagers reclaimed the swamps and settled in those places.
Jungle X is a normal jungle but with far fewer trees. The backstory is more or less the same: the ancestors of the villagers have landed in these exotic lands and cleared the forests to settle there.
Obviously in these biomes the outposts of the looters must be generated to follow the pattern of the other biomes in which the villages are present.
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