The idea is that the warden could have a chance to drop a new totem, one that when held in the off hand provides more inventory slots. However this comes at the price of a curse either curse of binding or vanishing and is a very low chance to drop in reality you are likely to get nothing, this is so the item isn't too much incentive to hunt the warden. Also has the chance of dropping a more powerful version called the wardens burden that has double the effect. I'm not sure on how to balance this, the effect is indeed powerful but I feel that It would be something that is a good goal late game. Their is also the issue of the inventory problem, I think by adding this as a challenging item to get it gives the bundle space to breath and still have its own role while still addressing inventory management concerns. Also if it still seems like this creates incentive to hunt the warden (which it will to some degree regardless of curses etc.) It could simply have a very,very low spawn rate in a chest guarded by the warden, but if the warden manages to hit you the contents of the chest and the chest itself mysteriously disappear (this encourages stealth and game play that actively avoids hunting the warden). Note that you may have either the totem of greed or undying in the off hand you cannot benefit from both effects at the same time, similar to how the elytra and chest plate cannot be combine.
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