Coming with your newest snapshot is the right moment to introduce a three dimensional chunk grid system, where chunks aren't 16*16 blocks anymore but 16*16*x blocks, with heigth-dimensionality.
I don't know how coding works in-depth, but maybe it would make the performance smoother, since it lowers the amounts of blocks and entities a player loads/generates at a time and cuts away redundancies on the heith-coordinates.
Also, this would in theory allow for indefinite height and depth of your world without your computer crashing because of too many blocks/entities.
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